Social Sandbox 12.10.2019
- Barry Lewis
- Oct 12, 2019
- 1 min read
I spent today finishing off the re-creation of Lewis’s escape room. I did have some issues with scaling within the map, once the VR player was added, but I managed to get around this by manually rescaling the worst offending objects in the scene. As Georgina seems to be making good progress on the multiplayer and networking side of things, I decided that I would start on integrating some audio and sound in the social hub and to re-purpose my “build” test scene into a Range as a further game mode as I was starting to get concerned that the sandbox element of the application was starting to get lost, with all the focus being on the one room.
Recreation of Lewis Knights Escape Room

The Range scene


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