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Social Sandbox 10.10.2019

  • Writer: Barry Lewis
    Barry Lewis
  • Oct 10, 2019
  • 2 min read

Today I started trying to implement Lewis’s project files with my own. Unfortunately, there must have been confusion in our earlier meetings as to which version of Unity was to be used, as I quickly discovered that we had inadvertently both used conflicting versions of Unity. When I first downloaded Lewis’s project, I first tried to integrate his files as I would in any other project, by loading his project files up in the same version of Unity that I’ve been using. When I did this, Unity immediately informed me of the difference in versions and when it loaded up the scene would not display correctly, with whole sections missing or with a missing texture reference. To try to work around this, I decided to try and open my files in the same version of Unity that Lewis had used to build the escape room. However, when I did this, it completely broke the VR player and produced several critical errors that could not be easily fixed due to the changes in the Unity VR API between the two versions. This lead me to then try exporting Lewis’s escape room as an asset package to try to import it into my project files that way, however the same issues that had happened when opening his project files in the version of Unity which I’ve been using, happened when importing the scene as an asset into my project files. This lead me to the conclusion, that the only way to overcome this issue is to recreate his scene myself from scratch in my own project files, with his open alongside to use as a visual guide reference, and I will need to see if another member of the team can help with the multiplayer whilst I do this to ensure that we can still produce a viable prototype in the remaining timeframe.

 
 
 

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