Social Sandbox 09.10.2019
- Barry Lewis
- Oct 9, 2019
- 1 min read
Today, I successfully completed the level design of the Social Hub (“lobby”) scene and incorporated different physics experiments to give players something to do in the lobby and to further highlight the “sandbox” element of the project concept, for example the gun table, which I setup in the lobby for players to practise their aim. As Lewis had contacted me on Facebook to say the escape room scene was done, I felt it was a good opportunity to back up the work I had done so far and create a developmental build of the project files that I had up to this point before trying to integrate his project files with mine.

This is clearly the first working version of this scene and there is a lot of features that i would like to add to this scene in the upcoming weeks.

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