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Personal Project 17.11.2019

  • Writer: Barry Lewis
    Barry Lewis
  • Nov 17, 2019
  • 1 min read

As I wanted to test Unity’s ability to handle these videos, I decided to start building the other scenes I wanted, which would each test the videos and Unity in different ways. I created two extra scenes, for a total of three test scenes. I linked these all together so that the player can move between each scene seamlessly, and incorporated different effects, sounds and mapping styles (including various graphics styles) so that I would end up with a Unity project that could effectively stress-test my time-lapse videos. The first scene is the one that I have been working with up to this point, with the time-lapse video set behind a window. Scene 2 is where I turned the time-lapse video into a computer screen that fitted into the environment, used a different graphical style to see if this could also look good with a time-lapse, and also added in multiple effects to see if this would effect the framerate of the application. The third and final scene, I tried to see about adding a level of interactivity to the time-lapse video by making the video itself into a portal which would lead the players back to the first scene. Scene 2 struggled a bit with the addition of so many particle effects and the style of shaders that I used within the scene, but overall handled this better than I thought it would. My favourite I scene 3 as this came out a lot better than I originally thought and looks, in my opinion, as if it could be implemented into any game and, with the right amount of tweaking, look professional.



 
 
 

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